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Patient Access to Personal Health Information: An Analysis of the Consumer’s Perspective

Author: Murphy-Abdouch, Kim; Dolezel, Diane; McLeod, Alexander

Source: Perspectives in Health Information Management

Publication Date: July 2017


Abstract


The purpose of this exploratory study was to analyze the perceptions of healthcare consumers in accessing their health information via provider portals, when using personal health records, and through the release of information process. Availability of electronic health r....

Evaluating Motivation for the Use of an Electronic Health Record Simulation Game

Author: McLeod, Alexander; Hewitt, Barbara; Gibbs, David; Kristof, Caitlin

Source: Perspectives in Health Information Management

Publication Date: April 2017


Abstract


Experiential learning via simulation offers a variety of benefits including reduced risks, repetitive exposure, and mastery of complex processes. How to motivate people to engage in and enjoy playing games is an important concept in the creation of serious games focused o....

Master of Health Information Management Students’ First-Year Experiences: A Case Study

Author: Dolezel, Diane; Clisbee, Mary; McLeod, Alexander

Source: Educational Perspectives in Health Informatics and Information Management

Publication Date: October 2016


Abstract


The purpose of this study was to examine first-year students’ experiences in a new Master of Health Information Management (MHIM) program. The first year in a college program is challenging for students. Specifically, first-year students’ attrition from MHIM programs is a....

Gamification of Electronic Health Records: A Systematic Literature Review

Author: Gibbs, David; Hewitt, Barbara; McLeod, Alexander

Source: Educational Perspectives in Health Informatics and Information Management

Publication Date: April 2016


Abstract


The use of gamification and simulation in medical education is increasing in efforts to accelerate and improve learning outcomes. The purpose of this literature review is to examine game design elements for possible inclusion in an electronic health record (EHR) simulatio....